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The Demise Of Men & Boys

Lewis

Member
'The Demise of Guys': How video games and porn are ruining a generation

May 23, 2012
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Video games can go wrong when the person playing them is desensitized to reality, the authors sayIs the overuse of video games and pervasiveness of online porn causing the demise of guys?
Increasingly, researchers say yes, as young men become hooked on arousal, sacrificing their schoolwork and relationships in the pursuit of getting a tech-based buzz.
Every compulsive gambler, alcoholic or drug addict will tell you that they want increasingly more of a game or drink or drug in order to get the same quality of buzz.

Video game and porn addictions are different. They are "arousal addictions," where the attraction is in the novelty, the variety or the surprise factor of the content. Sameness is soon habituated; newness heightens excitement. In traditional drug arousal, conversely, addicts want more of the same cocaine or heroin or favorite food.

The consequences could be dramatic: The excessive use of video games and online porn in pursuit of the next thing is creating a generation of risk-adverse guys who are unable (and unwilling) to navigate the complexities and risks inherent to real-life relationships, school and employment.
Stories about this degeneration are rampant: In 2005, Seungseob Lee, a South Korean man, went into cardiac arrest after playing "StarCraft" for nearly 50 continuous hours. In 2009, MTV's "True Life" highlighted the story of a man named Adam whose wife kicked him out of their home -- they have four kids together -- because he couldn't stop watching porn.
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Dr. Philip Zimbardo and Nikita Duncan are the authors of "The Demise of Guys."


Norwegian mass murder suspect Anders Behring Breivik reported during his trial that he prepared his mind and body for his marksman-focused shooting of 77 people by playing "World of Warcraft" for a year and then "Call of Duty" for 16 hours a day.
Research into this area goes back a half-century.
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Breivik claims killing was 'necessary'
In 1954, researchers Peter Milner and James Olds discovered the pleasure center of the brain. In their experiments, an electrical current was sent to the limbic system of a rat's brain whenever it moved to a certain area of its cage. The limbic sytem is a portion of the brain that controls things like emotion, behavior and memory. The researchers hypothesized that if the stimulation to the limbic system were unpleasant, the rats would stay away from that part of the cage.

Surprisingly, the rats returned to that portion of the cage again and again, despite the sensation.
In later experiments, when they were allowed to push a stimulation lever on their own accord, they self-stimulated hundreds of times per hour. Even when given the option to eat when hungry or to stimulate the pleasure center, the rats chose the stimulation until they were physically exhausted and on the brink of death.
This new kind of human addictive arousal traps users into an expanded present hedonistic time zone. Past and future are distant and remote as the present moment expands to dominate everything. That present scene is totally dynamic, with images changing constantly.

A recent study from the Centers for Disease Control and Prevention found that "regular porn users are more likely to report depression and poor physical health than nonusers are. ... The reason is that porn may start a cycle of isolation. ... Porn may become a substitute for healthy face-to-face interactions, social or sexual."
Similarly, video games also go wrong when the person playing them is desensitized to reality and real-life interactions with others.

Violence in video games is often synonymous with success. Children with more of a propensity for aggression are more attracted to violent video media, but violent media, in turn, can also make them more aggressive. This could be related to the fact that most video games reward players for violent acts, often permitting them to move to the next level in a game.
Yet research reported in the Annual Review of Public Health suggests a link between violent video games and real-life aggression: Given the opportunity, both adults and children were more aggressive after playing violent games. And people who identify themselves with violent perpetrators in video games are able to take aggressive action while playing that role, reinforcing aggressive behavior.

Young men -- who play video games and use porn the most -- are being digitally rewired in a totally new way that demands constant stimulation. And those delicate, developing brains are being catered to by video games and porn-on-demand, with a click of the mouse, in endless variety.
Such new brains are also totally out of sync in traditional school classes, which are analog, static and interactively passive. Academics are based on applying past lessons to future problems, on planning, on delaying gratifications, on work coming before play and on long-term goal-setting.

Guys are also totally out of sync in romantic relationships, which tend to build gradually and subtly, and require interaction, sharing, developing trust and suppression of lust at least until "the time is right."
Less extreme cases of arousal addiction may go unnoticed or be diagnosed as an attention or mood disorder. But we are in a national, and perhaps global, Guy Disaster Mode that needs to be noticed and solutions advanced to fix a totally novel phenomenon, which will only increase in intensity and breadth without the concerted efforts of educators, gamemakers, parents, guys and gals.
It's time to press play and get started reversing these trends.
CNN
 
I guess I see it, but...I kinda think psychologists and psychiatrists have a tendency to declare "epidemics" when the data isn't there and the problems are rather complex.
 
Where are the parents? I was the same way when I was a child, video games 24/7. I don't own a system for that very reason. I know I am not going to restrain myself...

I have great issue with H. Clinton attempting to ban games. I don't think that censorship should be allowed, but I do think, like sports or any other unimportant distraction destroys society when not moderated by those enjoying it.


Can you ban censorship? Is that restricted someone's right to speech?
 
I use to play video games too much when I was younger. I couldn't wait for the next big game so I could play and play and play until I beat it, then try again at a harder level.

I think setting boundaries is a good thing. Only play certain games for certain amount of time,restrict yourself. If you aren't disciplined enough to do that, then do like the other poster and avoid them altogether.

I play video games very little anymore,they just don't appeal to me much and staring at the tv gives me a headache.

I do have some pretty addicting games on my phone, but they are mostly just silly games...

However, pornography is a real epidemic I'm afraid. Get the filters for your home computer!
 
brian your avatar should be my churches royal explorers emblem. it would work as we are teaching them to like camping and so forth. and well the leader is doing gun safety with them next month.
 
i hate video games never have liked them at all.

when i was younger i much rather preferred a book or going outside. most kids today find this crazy and i am very outgoing and popular at my school
i just love a good book!
 
Since this thread is in the health section, I thought that the title "The Demise Of Men & Boys" was about our overuse of soy in our processed meals --- nature's closest thing to estrogen! :lol
 
It depends heavily on which video games you're playing.

Yes, if the game consists of shooting people point blank in the head with high powered guns, you're going to breed a nutcase more often than you'd prefer.

I spent 16 hours a day playing a game where I ran around bashing things with a giant key. As of yet, I've seen no ill effects aside from too many Kingdom Hearts posters in my bedroom.
 
At one time,years ago,I never would have saw a problem with video games.Back in the nintendo days things were relatively harmless.Punching bricks for coins and flying spaceships only served to make you nerdy if anything,though too much time spent even then was bad for social development.

In current times,its entirely different.Even as an advocate of full second amendment rights,Ill have to agree with darkhorse on the extreme violent content.Kids should not be subjected to,or rewarded for such violent acts.To make matters worse,the plotlines for these games have gotten so dark and twisted that as an adult Ive questioned much of it,and have even stopped purchasing games from certain companies.

One of the latest trends with games is the integration of "moral choices".The player is often thrust into a screwed up storyline,and then asked to decide between 2 courses of action,one supposedly good and the other obviously bad.The messed up thing is most often the "good" choice is even blurring the lines and falling into grey areas.Of course the bad decisions are always made more attractive through various means,and some off the wall result played out before the eyes.

And to hear some of the kids playing these games,man.Most games now have implemented voice communication to encourage and assist team play,particularly in the shooters.Ive heard kids as young as 10 or 12 bragging to their buddies about their "friends with benefits" buddy,cussing up a storm and just outright being little hellions.Weve all wondered at times where the parents are,to not hear some of the things that come from their mouth,or if they even care.

All said,its gettin scary and all signs point to the fact that it doesnt stop there.
 
Im heavily into porn and video games, though when i am inspired musically i just make music and wont have sex, masturbate or play games(this can go on for days). When i moved on my own and started an education that means something to me i started going weeks on end without masturbation(and i don't have sex with my partner often anyways) as opposed to when i was living under my mothers wing i masturbated constantly. I've also discussed with my friends who are introverts like me and also varyingly addicted to substances/games/porn/sex and we've come to a conclusion that these things start out as symptoms of alienation(not to say that when it goes far enough it becomes a problem in itself). I think this is an important point to consider and that we should not demonize these things.
 
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